The New York and China Dev teams began testing Release Candidate 1.0 at the beginning of this week. The community can review the source code for this branch in the efsn repository named PSCN2.0_RC1 that is visible on Fusion’s Github channel.
Another suite of improvements were published Thursday morning to the Github Repo and Release Candidate 1.1 is now running in the Fusion Lab. The NYC team has 8 servers and several bootnodes up and running, testing the robustness of the network, with a laser focus on the consensus engine, its difficulty calculation and the distribution of ticket selections.
The plan is to run this latest version of the code in a testing environment for another 7 days to stress test the network and ensure it fits our stability and performance standards. Without generating too much buzz, the Technical team feels confident that they have overcome important hurdles that were preventing the release of PSN 2.0 and early testing results are positive.
We would like to invite the community to join Fusion CTO Bret Schlussman on a Youtube livestream on Tuesday the 19th of March at 10:30 EST for a short AMA. A link to join the AMA will be published across Fusion social media channels in advance.